![]() Adventurers will follow the path automatically, but you can use treasure to lure them in specific directions.The blue footprints show where the adventurer will head next.If you see a treasure you want to put down or a path you want to construct, try not to save it for later because it’ll disappear from your hand as soon as you end your turn. Unused dungeon cards aren’t saved between turns.permanent beneficial/detrimental characteristics) each time they survive, which can help. ![]() However, they do earn “battle scars” (i.e.
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