Why does she need to create an ice flower for a friend who’s going to the Arctic to search for that very flower with her husband? Search me. Why wouldn’t the old man let Mizuki sleep? Who knows certainly not Mizuki or the player. The plot strands jump from one to another without much reasoning, and none of them are ever satisfactorily explained. It becomes obvious that the game is based on a series of short stories rather than any one cohesive tale, as they all start to run together like watercolors. Her immediate concerns take precedence, such as the fact that she hasn’t slept in over a week due to an apparition of a strange and creepy old sailor appearing by her bed every night to keep her awake. It’s an intriguing concept on which to base a game, but although having a colorful cast of characters, a unique art style and a wealth of interesting stories to draw from, its puzzles become frustratingly obtuse and much like Mizuki, it seems to have lost its own plot along the way.Īctually, while it is the starting point of the story, Mizuki’s name search quickly becomes a secondary consideration. It follows the story of Mizuki, a young woman who keeps losing track of her name and sets out to rediscover it. Based upon the short stories of Japanese author Haruki Murakami, Memoranda is Bit Byterz’ first adventure game that was partially funded through Kickstarter. This review is based on the original release.Īmnesia is a common theme in adventure games, but the star of Memoranda has a very particular type of memory problem. Note: Since time of writing, an update has added new dialogue and memos, as well as other improvements intended to improve gameplay.
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